![]() And the larger the scope of the game, the more room for error, therefore infinitely more Q/C testing is necesscary. The simple fact is, development tasks that once took hours or a couple days to complete now take weeks or even months to nail down properly. ![]() I believe what we've seen happen through Rockstar and Bethesda over the past 10 years is an inevitable trend that is essentially unavoidable unless the manpower behind projects increases tenfold or AI algorithms begin being implemented to development.
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